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[作弊修改] 霍格華茲的傳承 解鎖全部飛路之火焰地點 等一些驗證過的解鎖

[複製連結]
1
yk81078 ( Lv.70 熾天使 ) 發表於 2023-2-18 23:27:32 | 只看該作者 回覆獎勵 |升序瀏覽 |閱讀模式
  1. 解鎖快速傳送
  2. INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM LockDefinition where LockID IN (SELECT Name from FastTravelLocations);

  3. 開鎖任務修復
  4. update LockableComponentsDynamic set Locked = 1 where ID like 'FacultyTowerDoor%';

  5. 正常解鎖法術槽
  6. INSERT OR REPLACE INTO PerkDynamic (PerkID, Level) VALUES ('GEN_SpellLoadouts_1', 1),('GEN_SpellLoadouts_2', 1),('GEN_SpellLoadouts_3', 1);

  7. 解鎖全部法術(包含開鎖)
  8. INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM "LockDefinition" WHERE "LockID" LIKE 'Spell\_%' escape '\';

  9. 解鎖配方
  10. INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM "LockDefinition" WHERE "LockID" LIKE 'Transfiguration\_%' escape '\';

  11. 解鎖衣服裝扮
  12. INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM "LockDefinition" WHERE LockID LIKE '%\_Basic' escape '\' OR LockID LIKE '%\_Common' escape '\' OR LockID LIKE '%\_Epic' escape '\' OR LockID LIKE '%\_Legendary' escape '\';

  13. 解鎖魔杖裝扮
  14. INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM LockDefinition where LockID IN (SELECT ItemID FROM CollectionItems where CategoryID = 'WandStyle');

  15. 解鎖特質
  16. INSERT OR REPLACE INTO "LocksDynamic" ("LockID", "ELockState") SELECT LockID,0 FROM "LockDefinition" WHERE "LockID" LIKE 'GearTrait\_%' escape '\';

複製代碼
安全新增 資源 道具 如果存在則修改數量
  1. INSERT INTO "InventoryDynamic" ("CharacterID", "HolderID", "SlotNumber", "ItemID", "Variation", "Count", "Stolen", "UniqueItem", "KeepOnReset", "UpdateTime")
  2. VALUES(
  3. 'Player0', 'ResourceInventory',
  4. (select IFNULL(MAX(SlotNumber),(select MAX(SlotNumber)+1 from InventoryDynamic where CharacterID='Player0' and HolderID = 'ResourceInventory'))
  5. from InventoryDynamic where CharacterID='Player0' and HolderID = 'ResourceInventory'
  6. AND ItemId='Phoenix_Byproduct')
  7. , 'Phoenix_Byproduct', NULL, 500, 0, 0, 0, 596334041928058929
  8. )
  9. ON CONFLICT("CharacterID","HolderID","SlotNumber") DO UPDATE SET "Count" = 500;
複製代碼
新增 資源 道具 如果存在則修改數量
  1. INSERT INTO "InventoryDynamic" ("CharacterID", "HolderID", "SlotNumber", "ItemID", "Variation", "Count", "Stolen", "UniqueItem", "KeepOnReset", "UpdateTime")
  2. VALUES(
  3. 'Player0', 'ResourceInventory',
  4. (select IFNULL(MAX(SlotNumber),(select MAX(SlotNumber)+1 from InventoryDynamic where CharacterID='Player0' and HolderID = 'ResourceInventory'))
  5. from InventoryDynamic where CharacterID='Player0' and HolderID = 'ResourceInventory'
  6. AND ItemId='Phoenix_Byproduct')
  7. , 'Phoenix_Byproduct', NULL, 500, 0, 0, 0, 596334041928058929
  8. )
  9. ON CONFLICT("CharacterID","HolderID","SlotNumber") DO UPDATE SET "Count" = 500;
複製代碼
注意加粗部分
其中 時間 596334041928058929 這裡填 CT表 顯示的 UpdateTime





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